PadelLoop
← All guidesFormat · 8 min read

Monrad in padel: the Swiss system, explained

An organizer briefing players before a padel tournament round

Monrad is the Swiss system played with fixed pairs. Every round pairs teams that have won about the same amount, nobody is knocked out, and after roughly log2 of the number of teams every pair has a place in the table. Eight pairs are ranked in three rounds. A group stage with a playoff needs five for the same job.

That is the whole reason the format exists, and it is why Nordic clubs use it: a club night rarely has more than two and a half hours, and Monrad fits a real ranking into that without sending half the room home after one match.

The three rules

Round one pairs neighbours by seeding. Team 1 meets team 2, team 3 meets team 4, and so on down the list. Nothing clever, and that is deliberate: before anyone has played there is no information to pair on except the seeding you brought.

After that the table decides. Teams are sorted by wins, then by seeding, and paired neighbour against neighbour again. The teams on two wins meet each other, the teams on none meet each other, and the matches get closer as the evening goes on.

Nobody meets the same opponent twice. When the obvious pairing would repeat a meeting, the search moves down the list for the next legal opponent. This is the rule that occasionally produces a pairing that looks odd on paper — it is avoiding a rematch you would have complained about.

How many rounds you actually need

The round count is log2 of the number of teams, rounded up:

TeamsRounds
42
83
124
164
245

Notice what happens between 8 and 16: the field doubles and the schedule grows by one round. That is the property to plan around. Adding six more pairs to a round robin adds hours; adding them to a Monrad usually adds nothing at all.

Work the evening out from there. Three rounds at 15 minutes plus a changeover is a comfortable hour, which leaves room for a final or for the bar.

Odd numbers and the bye

Fixed pairs need an even number of players, and PadelLoop will not start a Monrad on an odd count. An odd number of teams is fine.

The lowest-ranked team that has not already had a bye gets it, and the bye counts as a win. That surprises people, so it is worth saying out loud at the briefing. The alternative — a bye worth nothing — means an odd entry list quietly punishes one pair for something the organiser's sign-up sheet caused. Neither option is perfect; counting it as a win is the one every Swiss system has settled on.

How the table is ranked

Wins first, including any bye. Teams level on wins are separated by point difference, then by points scored. Seeding decides the order within a group of teams that are otherwise identical, which is also what makes round one predictable.

One consequence worth understanding: with everyone on the same number of matches, point difference does a lot of the work. A pair that wins three tight matches can finish below a pair that wins two and loses one badly-but-not-quite-as-badly. That is the system working as intended — it rewards margin, not just outcome.

What PadelLoop does, and what it does not

The tool draws every round, enforces the no-rematch rule, hands out the byes and keeps the table. You enter one number per team per match.

Be honest with your players about the limits, because Monrad is not one of the social formats. There is no hall screen, no share link for players' phones and no CSV export for this format yet — the table stays on the organiser's own screen. If you want the standings on a TV in the hall, run an Americano or a Team Americano instead, or read the format comparison before you decide.

A worked eight-pair evening

Seed the pairs 1 to 8 and run it.

Round 1 pairs neighbours: 1v2, 3v4, 5v6, 7v8. Say the odd seeds all win. Four pairs are on one win, four on none.

Round 2 sorts the table. The winners block is 1, 3, 5, 7 and the losers block is 2, 4, 6, 8, and each block pairs internally: 1v3, 5v7, 2v4, 6v8. Notice that a pair which lost round one is now playing another pair that lost — the evening has already stopped being a mismatch.

Round 3 splits three ways: two pairs on two wins meet, the four on one win meet each other, and the two on none meet. After it, every pair has a distinct record and the table is ranked.

Three rounds, eight pairs, everyone played every round, and the last match on court is between the two pairs who won everything. That final is not scheduled — it falls out of the pairing rule.

Monrad against the alternatives

Rounds for 8 pairsEveryone plays throughoutComplete comparison
Cup / knockout3No — half out after oneNo
Monrad3YesNo
Groups → playoff5MostlyWithin the group
Round robin7YesYes

Monrad matches the cup on time and the round robin on participation. What it gives up is completeness: most pairs never meet, so the table is a ranking rather than a full comparison. If two pairs finish level on wins and never played each other, the point difference is doing real work — say so before someone asks.

Seeding actually matters here

Round one is paired straight off your seeding, and everything after it inherits that start. A seeding that puts the two strongest pairs at 1 and 2 sends them into each other in round one, which wastes the best match of the evening on the opening round and leaves one of them chasing.

Seed on what you know — last season's ladder, previous results, or just your judgement — and spread the strong pairs across the list rather than clustering them. If you genuinely have no information, say the seeding is arbitrary rather than letting people infer a ranking that does not exist.

The rules and a setup link live on the Monrad format page. If you are weighing it against everyone-plays-everyone, the round robin guide has the match count you would be signing up for.

Common questions

How many rounds does a padel Monrad need?

Log2 of the number of teams, rounded up. Four teams need 2 rounds, 8 need 3, and 12 or 16 need 4. That is the whole argument for the format: a group stage with a playoff uses five rounds to rank 8 pairs, and Monrad does it in three. Because the count grows logarithmically, doubling the field adds a single round, so a big entry costs almost nothing in time compared with a round robin.

How does the pairing work after round one?

Sort the table, then pair neighbour against neighbour. After round one the teams on one win meet each other and the teams on none meet each other, so round two is already closer than a random draw. The same rule repeats every round, with one hard constraint: no team meets the same opponent twice. When the obvious pairing would repeat a meeting, the engine searches down the list for the next legal opponent instead.

What happens with an odd number of teams?

One team gets a bye, and it goes to the lowest-ranked team that has not already had one, so nobody gets two. The bye counts as a win. That is standard in the Swiss system and it matters: if a bye counted as nothing, an odd entry list would punish a random team for something the organiser caused rather than anything that happened on court. The players themselves still need to be an even number, because the pairs are fixed.

Is Monrad the same as a Swiss system?

Yes. Monrad is the Nordic name, familiar from chess, and it is the word a Norwegian or Danish club will search for. The rule described here is the Monrad variant: sort the table, then pair neighbours. The Dutch variant pairs the top half against the bottom half instead. PadelLoop runs the Monrad variant.

When should I pick Monrad over a round robin?

When you have a lot of teams and a hard finish time, and you still want a real ranking. Eight teams in a round robin is 7 rounds; Monrad ranks them in 3. The cost is that most pairs never meet, so it is a ranking rather than a complete comparison. With a small field and a long evening, the round robin is fairer and worth the time.

Ready to try?

Set up a tournament in minutes. Free, no sign-up.

Start a tournament