Team Mexicano: the re-seed with fixed pairs, explained

Team Mexicano is the answer to a specific request: we came as pairs, we want to stay as pairs, and we want the matches to be close.
You keep your partner all evening. The live standings decide which pair you meet next. Points are counted per ball, and both players bank the pair's score.
How the re-seed works with pairs locked
After every round the table is sorted and pairs are matched against their neighbours: the leading pair meets the second, third meets fourth, and so on down the list.
This is a different mechanism from the individual Mexicano, and it is worth understanding why. In a normal Mexicano the four players on a court are split 1+4 against 2+3 — the pairing itself does the balancing. With pairs locked you cannot rearrange who plays with whom, so the balancing has to happen at the level of which pairs meet. Neighbours in the table are, by definition, the pairs with the most similar results.
The effect builds. By round three the strong pairs are meeting each other and the pairs still finding their feet are meeting each other. Nobody spends the evening being outclassed, which is the thing that makes people not come back.
What you give up
You cannot plan the running order. Only round one is knowable before you start. Everything after depends on results.
You can still plan the time — rounds × (match length + changeover) works the same as any format. What you cannot do is print the evening and tape it to the wall. If that matters, Team Americano draws the whole schedule up front and is the right choice.
That trade is the entire difference between the two formats, and it is worth naming when you decide.
Who builds the pairs
Team Mexicano draws the pairs for you. Team Americano builds them straight down the player list, two by two.
That is not an inconsistency, it is the point of each. If people arrive as couples and want to play with the person they came with, use Team Americano and type them in order. If you want the tool to make the pairs — a club night where mixing up who partners whom is half the fun — Team Mexicano does that.
Once drawn, the pairs are fixed for the evening either way.
Players and courts
You need an even number of players, at least four. PadelLoop will not start on an odd count: the pairs are fixed, so an odd player would have no partner, and refusing is better than quietly leaving someone out.
Past that it scales in fours for filling courts. Eight players fill two courts, twelve fill three. With a pair count that does not fill your courts evenly, one pair sits out and rotates back in.
What you get in the tool
Team Mexicano is one of the social formats: the big screen view for a TV in the hall, a share link for players' phones, and CSV export of the final table. Enter one number per team per match and the table sorts itself.
A worked re-seed
Six pairs, seeded 1 to 6. Round one pairs neighbours: 1v2, 3v4, 5v6.
Say pairs 1, 4 and 5 win. The table now sorts on points, and with per-ball scoring the margins separate them further than a simple win/loss would: a pair that won 24–8 sits above one that won 24–22.
Round two pairs the new neighbours. If the order is 1, 4, 5, 2, 3, 6 then the matches are 1v4, 5v2 and 3v6. Pair 1, which was strongest on paper and won convincingly, now meets the pair that won by the next largest margin.
Round three does the same again on a table that has moved less. By then the top two pairs have usually met or are about to, and the bottom two are playing each other rather than being fed to the leaders.
Planning the time
The arithmetic is the same as any per-ball format: rounds × (target score ÷ 2 minutes + changeover).
Six pairs on three courts is one match per pair per round, so five rounds gives everyone five matches. At 24 points that is roughly twelve minutes a match, plus three to change — 75 minutes for the evening.
What you cannot do is print which match is which. Round one is the only one you can write down in advance.
When two pairs are badly mismatched
Team Mexicano fixes this faster than any fixed-schedule format, because a mismatch in round one moves both pairs in the table and they stop meeting.
The case it cannot fix is a pair that is far stronger than everyone else. They win every round, meet the second-best pair repeatedly, and there is no one else at their level for the table to find. That is not a flaw in the format — it is information. If it happens twice in a season, your club has outgrown a single class, and the answer is two classes rather than a different format.
The rules and a setup link are on the Team Mexicano page. If you are choosing between the fixed-pair formats, the Team Americano guide has the other side of the trade.
Common questions
What is Team Mexicano?
A Mexicano played in fixed pairs. You keep the same partner all evening, and the live standings decide which pair you meet next: after each round the table is sorted and pairs are matched against their neighbours. Points are counted per ball as in a normal Americano, and both players bank the pair's score.
How is it different from Team Americano?
When the schedule is decided, and who builds the pairs. Team Mexicano re-seeds after every round, so the matches get closer as the evening goes on but nobody can see the running order ahead of time. Team Americano draws the entire schedule before the first ball. Team Mexicano also draws the pairs for you, while Team Americano builds them straight down your player list.
Can I plan the evening in advance?
Not the running order. Only the first round is knowable before you start, because every round after it depends on results. You can plan the total time — rounds multiplied by match length plus changeover — but you cannot print a schedule and put it on the wall. If that matters to you, Team Americano is the format that can.
How many players do I need?
An even number, at least four. The pairs are fixed, so an odd player would be left without a partner and PadelLoop refuses to start rather than leaving someone out. Beyond that it scales in fours for filling courts: eight players fill two, twelve fill three.
